Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - AOL D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) |
Language |
C |
A tale floats around the swamps of Marauderdom involving aWild Elf Windrunner and the high queen of the Issaelfr. The Windrunner, who in the course of his wanderings found himself in Alfenheim, challenged the queen, a Mistral Rime Castellan, to a race. The winds which the Castellan carried in her pouch would be unleashed and sent against him, and if they caught him, he would tell the queen how to counter the poison found on the spears of the Windrunners. If he managed to outrun them, the queen would grant him an unnamed favor. The sidhe lost his brash wager, and that is how the Rime Castellans learnt the art of curing poison. One version says that, anyway. Those who have seen the Windrunners in action doubt the purported outcome of the race. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Tracker |
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Advances to: | |
Cost: | 46 |
HP: | 52 |
Movement: | 8 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Wild Elf Windrunner |
Abilities: | skirmisher |
spear pierce | 9 - 3 melee | poison | |
spear pierce | 12 - 3 ranged | marksman |
Resistances: | |
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blade | -10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
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Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 100% |